Sunday, October 02, 2005

Gamasutra - "Games for Health 2005"

Gamasutra - "Games for Health 2005": "Serious Games Initiative, which organizes the Games for Health conference, says there are two sides to games for health: personal treatment and professional practice. The former includes treatment, disease management, physical therapy, exer-gaming (or gaming that promotes exercise), mental health treatment (VR/psychotherapy), cognitive learning (Brain Training for the Nintendo DS is an example), and other applications that people personally purchase. The latter includes health messaging, modeling, simulation, and training. The future of games for health includes virtual reality medicine, commercial games, and technology." What fun - play games and improve your health at the same time !

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